THE GREEN MACHINE DELUXE

In most slot machines we have played, the goal is simple. You look at the screen and try to match the same symbols from left to right on the payline. In fact, this format is so common that it can almost be assumed that any game you play will use this structure, and all changes need to be clearly stated before playing the game.

The green machine is like that. Of course, it is technically a five-axis slot, but other than that, it has little resemblance to the machine you may be used to.

When playing this game, the first thing you will notice is that the cabinets it uses tend to be large, making it the core of many entertainment venue boards. Next, you will find that you can only play up to 5 credits per spin-this is rare for a 5-disk format. However, in this case, you actually pay a credit for each reel you want to activate; if you only play one chip, only the first reel will count toward your winnings. Each credit limit can vary, although $1 or $0.50 are common denominations.

After selecting the points to be played, you can rotate the reels! You will soon discover that most of the "symbols" on this computer are actually spaces. It's very common to play all five reels, watch them spin and stop, and then see no blank space (inside the green oval) on the screen at all.

However, there are some bonus positions hidden in these blanks. For a $1 spin, the starting price is only $1, but a single symbol position may contain prizes worth hundreds or even thousands. The typical maximum prize is $5,000, although it is possible to be hit multiple times even in the same spin.

Each time you hit one of these dollar amounts on the reels of the event, in any of the three symbol positions, you will win the listed prize. This is all you need to do: there is no need to match, every symbol that appears will win you a prize. Every time you spin, once the reels stop, all the rewards you revealed will be rewarded to you, added up and added to your balance. If you play less than five full credits, all the reels will still rotate, which means you may see some "almost missed" on the part of the display that is not played.

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